

Samar was a prince of Gloomdeep Hold, the youngest son of the Mountain King Duran. Samar Gemcursed Mastery Guide Arena, Campaign, Clan Boss, Doom Tower, Faction Wars Samar Gemcursed Equipment Guide Arena, Doom Tower, Faction Wars Active Effect: Blocks incoming damage and places a Buff on this champion for 1 turn when they receive a hit that would drop their HP below 30% Passive Effect: Places a Buff on this champion for 1 turn at the start of each round. Places an extra hit on enemies that have any buffs left.ĭiamond Skin (Passive, Cooldown: 4 turns) Has an 80% chance of stealing 2 random buffs before attacking. Inflicts bonus damage equal to the difference in the number of buffs on this champion and the target (+10% damage per buff).Īttacks all enemies. Inflicts bonus damage equal to the difference in HP levels between this Champion and the target (+1% damage for every 1% difference). Fills this Champion’s Turn Meter by 15% if he has more than 50% HP.Īttacks 1 enemy. Heals by 15% of the damage inflicted if this champion has 50% HP or less.

They'll often make my campaign farmer, the strongest opponent, the target of those abilities.Attacks 1 enemy. Then, against roughly equal targets, affinity would be the deciding factor, but once one target is down to 50% health while the other's still at 90%, that becomes more important than affinities.Īn exception is if they are using one of those abilities that lets them and some of their allies attack. This would all make sense if they're using some sort of "how many hits would it take for me to kill each opponent? target the one that would need the fewest hits" calculation. Or, if I'm campaign farming with some food champions and a geared champion I'm building, they'll attack the ungeared food champions first, the champion I'm building next, and only attack my campaign farmer after the others are dead. But eventually one of the enemies will get a solid hit in, and then they'll all attack the wounded target regardless of affinity. At the start of the round, they'll typically attack rank 3's that are weak to the affinity of that particular attacker, so different affinity attackers will attack different targets. Let's say I'm doing faction wars with a group of rank 3's and 4's of various affinities, against enemies of various affinities.
